Serpent and Void

Game Recap 04 MAR 2017

Game Recap 04 MAR 2017


Graeme – Sandy the Ranger (Dhari)
Mick – Thaco the Barbarian (Nimothan)
Liam – Koen the Warrior (Nimothan)
Damon – Bubbles the Bard (Atlantean)
Luke – Ezikal the Wizard (Dhari)
Wal – Guntha the Cleric (Nimothan)


Argos Rivek – Atlanean Noble – Merchant
Helena Rivek – Wife of Argos
Rilic Rivek – Eldest son of Argos
Sanic Rivek- Daughter of Argos
Micos Rivek- Youngest son of Argos
Darios – Centurion (low Atlantean soldier) in the service of Argos
Manbui – Agos's personal chef (Kalayan)
Abegus – Merchant from Ikath (Kalayan)
Tinli – Micos's companion (whipping boy) (Dhari)


The party started on the docks of Argos.

They met Koen and Sandy.
Koen and Thaco collected questionable goods from a boat.
Ezikal went a little crazy and Sandy made a shiny gold coin.
Party traveled with the injured Micos to Rivek Manor south of of the small settlement of Gurajem.
Argos Rivek agreed to host a feast in their honor but requested they find some local delicacies.
Micos began shock and awe therapy assisted by his muse Bubbles and Mystic Ezikal.
After braving bears, watching a man eaten alive by a crocodile, seeing Thaco die again and again.
The party found the food for the feast and saved Thaco from becoming a cannibal takeaway.
Traveling back to Rivek Manor the party was kept awake all night by Thaco who moaned about the loss of his hammer.

Defeated 1 Short-faced Bear, 2 Crocodiles, 10  Tcho-Tcho Cannibals and their leader.
Experience average was 716 exp per player.


Sanity checks

Last game the party lucked out as I neglected to request Sanity checks during the Tcho-Tcho Cannibals attack.

To clarify you will be asked to make Sanity rolls, failure could result in a loss of Sanity and temporary madness.

Where the player has been exposed to a similar experience AT THE GM's DIGRESSION the roll may have advantage and/or the DC may be easier.

BUT just because you have seen a zombie does NOT make you immune, just more resilient.

Instantaneous spells

Last game saw the effective use of an instantaneous spell to defeat the Tcho-Tcho Cannibal leader.

While the spell works as stated I thought it best to remind spell casters that UNLESS it has a duration it only lasts for the round. Given the creatures cowardly tendencies (and late hour) it worked, this time.

But in reality it could have returned the following round to rejoin the fight.

Just a heads up.

Inter-party combat

As we have new players and veterans from some old school gaming I thought it best to issue the following warning for the benefit of the new players.

Players might and probably will clash, this might just be verbal. Or it could be suxxy like "Hey guardsman look he stole the gold" OR it could be direct like 'I stab him with my sword, roll initiative fool!' 


To avoid this I suggest you use cunning and subterfuge ie Don't say 'I take the gold', instead make it clear to the GM you do so using cunning and subterfuge.

That is unless you happen to be a large troll with the magical axe of ass kicking in which case you say "I take the gold" while glaring at the other players daring them to say or do something.


If direct combat happens don't look to the GM for protection you, NOPE look to the other players or NPC's who you have hopefully cemented as friends / allies.

Because as Danny Mcbride said in 'Your Highness' : Thadeous: You making a fool of yourself? Handle your shit, Fabious. Please!'


Game Recap 11 FEB 2017

Game Recap 11 FEB 2017

Damon – Bubbles the Bard
Luke – Ezikal the Wizard
Wal – Guntha the Cleric
Ash – Hordak the Rogue
Mick – Thaco the Barbarian

Started in the trade port of Argos named after the merchant who founded it.


Lisic the 9 fingered – Inn keeper
Argos Rivek – Atlanean Noble – Merchant
Helena Rivek – Wife of Argos
Rilic Rivek – Eldest son of Argos
Sanic Rivek- Daughter of Argos
Micos Rivek- Youngest son of Argos
Darios – Centurion (low Atlantean soldier) in the service of Argos

The party met on the docks.
Bubbles befriended Micos and Guntha clashed with Darios's legionaries (low Atlantean soldiers) during a trade meeting.
Lisic loss a finger due to a mysterious cooking accident.
The party agreed to help find Micos when he became lost after a Kyr (Headhunters) attack.
Defeated 3 Kyr, a small 'tactical' snake, 2 wight zombies and a lesser wight.
Experience average was 225 exp per player.



Experience to advance in D&D 5e is lower. In 5e 2nd level requires 300 exp and 900 for 3rd level. Compared to 3.5 which requires 2nd level at 1000 and 3000 for 3rd level.

When adventurers defeat one or more monsters-typically by killing, routing, or capturing them-they divide the total XP value of the monsters evenly among themselves.
If the party received substantial assistance from one or more NPCs, count those NPCs as party members when dividing up the XP.
(Because the NPCs made the fight easier, individual characters receive fewer XP.) DMG p260

So a zombie is worth 50xp and this is divided between ALL PC's who assist. IF you think a PC is not pulling their weight and leeching exp, take it up with the PC!


Character Class and Literacy: You can assume that all player characters can speak Low Atlantean and their own native language.

The ability to read and write is far less common in Thule than in more advanced settings.

To determine whether your character is literate, consult the table below and roll an Intelligence check after you select your character class.

Table 2–1: Character Class and Literacy PTCG p43

Class              Intelligence check DC

Barbarian           DC 20

Bard                    DC 5

Cleric                  DC 5

Druid                  DC 15

Fighter                DC 15

Ranger                DC 15

Rogue                 DC 15

Warlock             DC 10


We almost saw a death on the first game. Combat is very nasty now and a death is VERY likely. Exp is harder to come by and healing limited.
Players invest time and energy in PC's but any move could be their last.

The setting is designed to test veteran players, not frustrate. But it is NOT forgotten realms nor a Monty Haul campaign full of magic items and raise dead's.
There are rewards both tangible and intangible for those who participate and succeed.

While I GM without bias and apply the rules that are appropriate for the game, the dice are fickle and some rules are harsh.
So as a friendly reminder I will quote the 1st Edition Dungeon Masters Guide, the GM is the 'creator and FINAL arbiter' for rules.

Till next time



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